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Cecilia Lundqvist
En av dem (One of them)
Animation | hdv | couleur | 1:53 | Suède | 2017
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Working almost exclusively with animated art, mostly as single channel videos. Through animating my own drawings, I am mediating tales of human relationships and not shying away from life’s darker and more destructive sides. Since 1994 I’ve created over 30 videos, works that generally are narrative and deal with issues like domestic violence, power structures and human behaviours. My works have all been screened at numerous occations worldwide and I’m represented at several art institutions, among them Moderna Museet in Stockholm and Centre Georges Pompidou in Paris.
Cecilia Lundqvist
Making Pancakes
Animation | dv | noir et blanc | 4:58 | Suède | 2005
Making Pancakes est une vidéo d'animation qui montre un homme et une femme engagés dans une relation totalement déséquilibrée. Parfois, on assiste à ce qui ressemble à des événements ordiaires, et d'autres fois ils sont dans des situations plus menaçantes. L'homme se complaît dans l'autosatisfaction et pourtant il émane de lui une incertitude et un désir de reconnaissance. La femme est comme engourdie par la routine et fait tout ce qu'elle peut pour maintenir les apparences. En renversant la situation et en transposant les violences domestiques à l'extérieur du domicile, où elles sont visibles, alors qu'à l'intérieur du domicile il s'agit de maintenir une apparence parfaite, on montre l'absurdité de ce comportement. Les erreurs insignifiantes que la femme commet en préparant le dîner agissent comme un catalyseur des actes de violence, elles sont les gouttes d'eau qui font déborder le vase.
Cecilia Lundqvist
Oh, I'm So Happy
Art vidéo | dv | noir et blanc | 3:7 | Suède | 2008
« Oh, I'm So Happy » est une vidéo d?animation où nous rencontrons une femme d'âge moyen qui vit dans un isolement total et, par conséquent, dans une extrême solitude. La femme récite un monologue, dans lequel elle fait de son mieux pour nous convaincre qu?elle est heureuse et contente de sa situation actuelle. Cependant, sa tentative est totalement superficielle et transparente.
Cecilia Lundqvist est née en 1971 à Eskilstuna (Suède) ; elle vit et travaille actuellement à Stockholm (Suède). Durant son éducation artistique, elle a fréquenté l'Université des Arts de Stockholm (Département de l?Artisanat, du Design et de l?Art, 1994-99) et l?Université Royale des Arts de Stockholm (troisième cycle, 1999/00). Elle se spécialise aujourd?hui dans l'animation et, depuis 1994, elle a travaillé presque exclusivement avec la vidéo. Ses ?uvres vidéo ont été projetées dans de nombreux musées et galeries, ainsi que dans des festivals du monde entier comme le Centre Pompidou ou le Moderna Museet de Stockholm.
Cecilia Lundqvist
Power Play
Art vidéo | dv | noir et blanc | 10:55 | Suède | 2004
Power Play est une vidéo d'animation, comprenant dix différentes scènes dans lesquelles deux hommes se font compétition, à travers leur virilité, qu'ils exagèrent, et l'utilisation de différents attributs, dans une série d'actes sans queue ni tête.La vidéo commente et ridiculise clairement les stéréotypes que les deux personnages emploent dans leur conversation d'homme à homme, les coutumes qui sont généralement établies dans la culture occidentale. Le film s'intéresse à ce jeu d'actes, pour montrer clairement au spectateur à quel point ce comportement est dépourvu de sens.Quand l'?uvre est présentée en galerie, un contrepied, spectateur de la vidéo, est installé. Dans cette autre vidéo, qui contient seulement une scène, une femme complètement, qui s'ennuie profondément, regarde les hommes dans leur performance.
Cecilia Lundqvist est née à Eskilstuna en Suède. À la base ingénieur, elle a changé de carrière en 1991 pour s?orienter dans les arts et depuis 1994, elle travaille sur des vidéos animées qui furent projetées à plusieurs occasion partout dans le monde. Elle est représentée, par exemple, au Museum of Art de Stockholm et au Centre G?rges Pompidou de Paris avec de ses ?uvres vidéos. Sa formation artistique commence dès 1991, où elle va à la Gotland Art School jusqu?en 1993. L?année suivante elle suivra des cours au Birkag?rden Art Department de Stockholm. Pendant cinq ans, jusqu?en 99, Cecilia Lundqvist étudie au University College off Arts, dans le département de Crafts and Design et Art à Stockholm. Elle parachève ensuite da formation au Royal College of Art, dans le département vidéo. Aujourd?hui, elle travaille et vit à Stockholm et à Londres.
Cecilia Lundqvist
The Quiet Game Starts Now
Vidéo | hdv | couleur | 5:47 | Suède | 2012
The animated video The Quiet Game Starts Now (Tysta leken börjar nu) is a satire about the current escalation of self-absorption. Two women meet in a conversation, which from the start is a one-way communication, with one dominating party. After a while there is a shift in power and the silence grows stronger and starts to speak.
Born 1971 in Eskilstuna, Sweden. Currently living and working in Stockholm, Sweden. Artist specializing in animation and since 1994 working almost exclusively with videos, which have been screened at numerous museums, galleries and festivals worldwide. Over 30 videoworks have been created between 1994 and 2014, works that generally are narrative and deal with issues like domestic violence, power structures and human behaviours. Represented with videoworks at several art institutions, among them Moderna Museet in Stockholm and Centre Georges Pompidou in Paris.
Cecilia Lundqvist
Tilt
Animation | hdv | couleur | 5:6 | Suède | 2014
The animated video "Tilt" describes a deep relation that is abruptly broken up and as a result, the existing life is turned into ruin. The video is a contemplation of a human being’s inability to comprehend its own transience.
Working almost exclusively with animated art, mostly as single channel videos. Through animating my own drawings, I am mediating tales of human relationships and not shying away from life’s darker and more destructive sides. Since 1994 I’ve created over 30 videos, works that generally are narrative and deal with issues like domestic violence, power structures and human behaviours. My works have all been screened at numerous occations worldwide and I’m represented at several art institutions, among them Moderna Museet in Stockholm and Centre Georges Pompidou in Paris.
Felix Luque Sanchez, Nicolas Torres
Junkyard I
Fiction expérimentale | 4k | couleur | 6:43 | Espagne, Belgique | 2019
“… Junkyard explores the accumulated car wrecks as archeological remains for the future - a future that is undergirded by the consumptive cultures of petroleum, rare earth minerals and metals of which the car is emblematic. Paul Virilio’s argument about the relationship of technology and accidents is illuminating in this sense: "every time that a new technology has been invented,” he writes “a new energy harnessed, a new product made, one also invents a new negativity, a new accident.”[1] In this sense, the easy conclusion would say that the people who invented the car also invented the car accident. But what happens, when we think about not individual accidents but the industry as a whole as an extended scale of a systematic accident that leaves traces of wrecks as the memory of past archaeological periods, whether that pertains to chemicals, metals or residual traces of media of past automobile cultures? In other words, what if we think that the whole industry, with production, distribution, excavation and use, and what it has been doing to the earth’s “resources,” the organisation of labour and gender roles, an historical accident that undermines the viability of organised human existence? – the car industry as the accident of the fossil fuel culture” …
Felix Luque Sánchez (Oviedo, Spain, 1976) is an artist whose work explores how humans conceive their relationship with technology and provides spaces for reflection on current issues such as the development of artificial intelligence and automatism. Using electronic and digital systems of representation, as well as mechatronic sculptures, generative sound scores, live data feeds and algorithmic processes, he creates narratives in which fiction blends with reality, suggesting possible scenarios of a near future and confronting the viewer with her fears and expectations about what machines can do. Luque’s installations are configured as autonomous and uncontrollable systems in which each element plays a role in both their functional and visual design. The machines are thus conceived not only in terms of the processes they carry out, but also as objects of aesthetic contemplation. Each artwork is divided into different parts or sections, that can be read as chapters of the same narrative, constitutive elements of a system, or attempts at exploring a single subject. This fragmentation counters the apparent oneness of the piece and the seemingly perfect operation of the machine. Failure and vulnerability are present in the way that these devices are forced to maintain delicate balances, pursue nonsensical dialogues, generate incomplete renderings of reality, and finally express themselves by means of a sound score that results from their own activity and the physical processes involved in it. The artist consciously plays with the contradictory perception of technology as purely functional while at the same time imbued with a mysterious purpose, and the fear that machines may replace humans. Inspired by science fiction, he draws from its aesthetic and conceptual foundations the tools to elaborate speculative narrations and address the spectator using preconceptions about technology in popular culture. The outcome is a series of artworks that fascinate by their technical elegance and intriguing opacity, at the same time attracting and distancing themselves from the viewer.
Johann Lurf
Embargo
Vidéo | hdv | | 10:0 | Autriche | 2014
Born in 1982 in Vienna Johann Lurf has studied at the Academy of Fine Arts in Vienna and the Slade School of Art in London. He graduated from Harun Farocki’s film class in 2009. He received the State Grant of Austria for Video- and Media Art and participated in the Artist-in-Residence Programs at the MAK Center for Arts and Architecture in Los Angeles 2011 and at the SAIC in Chicago 2015. His works have been internationally shown and awarded in numerous exhibitions and festivals.
Johann Lurf
RECONNAISSANCE
| | | 5:0 | Autriche | 2012
In silent shots, Lurf offers a clip-like depiction of the Morris Reservoir near the Californian city of Azusa?a huge reservoir, which long served as a testing site for torpedoes , or rather, underwater warfare. RECONNAISSANCE targets details of the terrain in a seemingly motionless way, to unfold a subtle play with light and movement within this ?framing.? First is a stone wall on which the incidence of light begins to oscillate almost imperceptibly. Then come parts of the dam, ramp-like concrete colossi, obstructed sections of road, underground shafts; and also medium shots of the surroundings?all sublimely alienated. One alienating effect is the partially abrupt, and partially barely perceptible change of light. The other, much more ghostly, is the sliding movement of individual areas of the landscape or the building.
Born in Vienna in 1982. Since 2002 he has studied at Vienna´s Academy of Fine Arts. 2009 diploma at Harun Farocki´s filmclass.
Dimitri Lurie
Refraction
| | couleur | 3:40 | Norvège | 2011
"The work is a study on Refraction of light and sensations in a prism of the artist memories imprinted on Super8-mm film. Here black and white urban dreamlike scenes refract into restraint colors of the pristine northern landscape and pulsate in the rhythms and prophetic mutterings of a reggae guru."
Film and video artist, director and photographer. Head of the DodoFilm production company. Curator of the international art project ?Cultural Transit?. Member of the Norwegian film workers association - Norsk Filmforbund. Dimitri Lurie is a representative of the European art film community and has a particular poetic voice. His credo is to experiment with the visual nature of film and its atmosphere rather then direct storytelling. Dimitri has made more than twenty documentaries, short and experimental films along with various video art projects. Lurie?s photographs, video and film works are shown internationally at various film festivals and art exhibitions and have been marked with various prizes and awards.
David Lynch
Twin Peaks VR Experience
VR expérimental | 0 | | 0:0 | USA | 2019
Collider Games, en association avec Showtime, présente Twin Peaks VR experience. Conçue en collaboration avec David Lynch et son équipe pour recréer fidèlement le monde de Twin Peaks, l'expérience de RV immersive combine surnaturel, aventure et escape game, mettant le joueur au défi de résoudre des énigmes et d'explorer des environnements très élaborés, pour la première fois en réalité virtuelle. David Lynch déclare à propos de l'expérience RV : "Le monde tridimensionnel de la VR de Twin Peaks donne lieu à une expérience en 10 dimensions". Les joueurs peuvent revisiter plusieurs lieux de la série télévisée iconique, notamment la Salle rouge, le bosquet de Glastonbury, le bureau du shérif, les boîtes de verre d'observation et bien d'autres encore.
Le cinéaste et scénariste David Keith Lynch est né en 1946 dans le Montana, aux États-Unis. Son ambition première était de devenir peintre et, après avoir obtenu son diplôme de fin d’études secondaires en Virginie, il s’est inscrit à l’école du musée des Beaux-Arts de Boston. Plus tard, il a étudié à l’Académie des Beaux-Arts de Pennsylvanie. Il y réalise son premier film, une animation de 60 secondes intitulée Six Men Getting Sick (1967), pour un concours de peinture et de sculpture expérimentales. En 1970, Lynch devient étudiant au Center for Advanced Film Studies de l’American Film Institute (plus tard le Conservatoire AFI), où il commence à travailler sur son premier long métrage, Eraserhead (1977). Après le succès d’Eraserhead sur le circuit des films de minuit, Lynch est engagé pour réaliser le film biographique The Elephant Man (1980), qui lui vaut un succès grand public. Il est ensuite employé par le groupe De Laurentiis Entertainment et réalise deux films : l’épopée de science-fiction Dune (1984), qui se révèle être un échec critique et commercial, et le film policier néo-noir Blue Velvet (1986), qui suscite d’abord une controverse sur sa représentation de la violence, mais dont la réputation s’accroît par la suite jusqu’à ce qu’il soit acclamé par la critique. Lynch a ensuite créé sa propre série télévisée avec Mark Frost, le populaire roman policier Twin Peaks (1990-1991), qui a été diffusé pendant deux saisons. Il a également créé la préquelle du film Twin Peaks : Fire Walk with Me (1992), le road-movie Wild at Heart (1990) et le film familial The Straight Story (1999) à la même époque. S’orientant davantage vers le cinéma surréaliste, trois de ses films ultérieurs ont fonctionné sur des structures narratives non linéaires à logique onirique : Lost Highway (1997), Mulholland Drive (2001) et Inland Empire (2006). Entre-temps, il a adopté Internet comme média et a produit plusieurs émissions en ligne, comme la série animée DumbLand (2002) et la sitcom surréaliste Rabbits (2002). Lynch et Frost se sont retrouvés en 2017 pour une troisième saison de Twin Peaks, diffusée sur Showtime. Lynch a co-écrit et réalisé chaque épisode, tout en reprenant son rôle à l’écran dans le rôle de Gordon Cole. En plus de l’écriture et de la réalisation, Lynch a souvent servi de concepteur sonore et a écrit la musique de ses films. Il a également continué à s’exprimer en tant que peintre, photographe et artiste d’installation.
Magnus Lysbakken
Se!
Doc. expérimental | 4k | couleur | 28:0 | Norvège | 2023
A film about snow outside the window, tractors in convoys, children learning and breathing.
Magnus B. B. Lysbakken is a writer, director and cinematographer, working in the intersection between fiction, documentary. He started his career in the Danish film industry, where he made his screenwriting debut with the feature film «Lovers» in 2017, directed by Niels Kaa. In 2022 he graduated from the Norwegian Film School with a master’s degree in Directing Fiction, specializing in combining film production with social outreach. He also holds a BA in Film Science and a BA in Comparative Literature from the University of Copenhagen. Magnus’ films explore the social dynamics of small communities, with a special emphasis on the interactions between children and adults.
M+m
Dienstag + Donnerstag
Installation vidéo | 16mm | couleur | 6:39 | Allemagne | 2015
M+M steht für die künstlerische Zusammenarbeit von Marc Weis, geb. 1965, und Martin De Mattia, geb. 1963. Das deutsch-luxembourgische Künstlerduo überschreitet in seinen Arbeiten die klassischen Gattungsgrenzen zwischen Film und Rauminstallation. Sie erhielten u.a. den Villa Massimo Preis Rom, das Stipendium Villa Aurora L.A oder den ADC Award. Einzelausstellungen fanden in den letzten Jahren statt u.a. im Museum für Fotografie, Berlin, im MAMBo - Museo d’Arte Moderna, Bologna, im Casino - Forum d’art Contemporain, Luxembourg, in der Galerie im Taxispalais, Innsbruck oder im Musée d’Art Contemporain, Montreal/Canada. Zudem waren sie in zahlreichen Gruppenausstellungen vertreten: u.a. Museum Folkwang, Essen, Biennale Venedig, Emscherkunst, Kunstmuseum Bonn, Neue Galerie, Graz, Haus der Kunst, München, Hamburger Kunsthalle.
M+m
Olympic Vertigo
VR vidéo 360 | | couleur | 5:50 | Luxembourg, Allemagne | 2023
Das VR-Projekt Olympic Vertigo läßt uns in eine Parallelwelt eintauchen, welche der realen Situation im Münchener Olympiapark nachempfunden ist, diese aber musikalisch wie narrativ erweitert. Die Besucher:innen werden überrascht von einer eigentümlichen Atmosphäre und bizarren virtuellen Gästen, menschengroße Gottesanbeterinnen. Der User hat durch seine Bewegungen die Möglichkeit dieses belebte Panorama und dabei fünf musikalische Zeitphasen der letzten 5 Jahrzehnte ausgiebig zu erforschen. Olympic Vertigo trägt gleichermaßen Züge einer halluzinatorischen Erinnerung und einer Zukunftsvision. Innerhalb ihrer musikalischen Ebenen, aber auch in einer unerklärlichen Bedrohung schwingt die Geschichte des Olympiaparks mit. Dieser Ort ist durch Ausgelassenheit bei Sportereignissen und Konzerten geprägt, aber auch durch eine unterschwellige Angst vor einer Zäsur der Gewalt, wie sie sich durch das terroristische Attentat von 1972 in unser kollektives Gedächtnis eingeschrieben hat.
M+M steht für die film-künstlerische Zusammenarbeit von Marc Weis und Martin De Mattia seit 1994. Das Duo lebt und arbeitet in München, Deutschland. Der künstlerische Schwerpunkt von M+M liegt auf narrativen Mehrkanal-Filminstallationen, die durch die Aufhebung linearer Erzählung ein komplett neues Zeitgefühl entstehen lassen. Diese Installationen wurden in einer Vielzahl internationaler Ausstellungen gezeigt. Aktuell arbeiten die Künstler an einer Makro-3D-Trilogie, in denen die Protagonistinnen von Gottesanbeterinnen und Stabheuschrecken dargestellt werden. Teilweise stößt das deutsch-luxemburgische Duo auch kooperative Prozesse an und lädt KünstlerInnen ein, auf aktuelle Fragestellungen zu reagieren. So entstand mit dem kollektiven Filmprojekt „The Scorpion’s Sting“ eine Neuinterpretation des politisch motivierten Buñuel Films „L’Âge d’Or“ (1930).
Caroline Mac Cathmhaoil, Nina McGowan
Loitering Theatre
Vidéo | dv | couleur | 4:16 | Irlande | 2012
Loitering Theatre uses customized ipad controlled drones to fly beyond the normal street view to access and film previously inaccessible and unseen views of Dublin city. Some of the most prevalent alternative vantage points on our streets are the security cameras, police helicopters, traffic camera monitoring systems and high-rise boardroom views controlled by governmental authorities and corporations. These different and unusual viewing points are rarely accessible to the individual citizen or in our control. Loitering Theatre focuses on the democratisation of surveillance that drone flight affords. It instigates a simple but radical change of the view that arises from the detachment of the vantage point from the physical apparatus of the body. Loitering Theatre tries to imagine a more playful and poetic form of urban surveillance that might instead serve to critique the city`s structures and established systems from on high. Along the way we look statues of forgotten statesmen in the eye; discover an old lady`s house behind hoardings - her own island of resistance to Dublin?s property developers; and, in a reversal of fortune, peer in the European Headquarters of the data gathering Google and Facebook HQ?s.
Loitering Theatre is a collaboration between visual artist Nina McGowan and filmmaker Caroline Campbell, both of whom live and work in Dublin city Nina McGowan is an Irish artist based in Dublin. She holds an MA in Visual Arts Practices from DLIADT (MAVIS) and a H/Dip in Landscape Architecture (UCD). Architectural humanities, design and the hunt for a ?condensed contemporary visual currency? inform her position. Caroline Campbell works as part of the collective of filmmakers associated with the Irish based Still Films. She holds post-graduate qualifications in Contemporary Art Theory (NCAD) and Film Theory (TCD). Her work has screened both in gallery installation and in film festivals internationally.
Ewan Macbeth
Prison with Songbirds
Doc. expérimental | 35mm | couleur | 12:30 | Pays-Bas | 2022
An unseen narrator tells his experience of wrongful imprisonment in an unnamed country and his random release. Based on a letter sent to Amnesty International, by the filmmaker’s father, and a surreal interview given about it. ‘Prison with Songbirds’ is a documentary and fiction hybrid in which dream-nightmare and digital-celluloid collide.
Ewan Macbeth (born 1992, UK) is a Scottish artist filmmaker based in Rotterdam. After studying Fine Art Photography at Glasgow School of Art he did an MA in Lens-Based Media at The Piet Zwart Institute. His work has been seen in International Film Festival Rotterdam, Ji.hlava International Documentary Film Festival, EYE Filmmusuem Amsterdam, EMAF Osnabrück, CCA Glasgow, RSA Edinburgh; amongst others. He is currently a member of Time Window collective and developing his first feature film.
Mário Macedo, Vanja Vascarac
Cul-De-Sac
Fiction expérimentale | 4k | couleur | 18:25 | Portugal, Croatie | 1980
A group of skaters take refuge in a shopping mall, making it their playground. As they spend time skating the empty hallways the stillness creeps in. It's a dead end.
Mário Macedo is graduated in 2010 in Sound and Image by the Portuguese Catholic University of Porto (UCP). In 2011 finished the film course at the European Film College in Denmark. Two of his short documentaries, ’Tio Rui’ (2011) and ‘Maria Sem Pecado’ (2016), premiered at DocLisboa Festival, having the latter won the National Grand Prix at FEST 2017 and consequentially shown at RTP, the Portuguese public television. Both films were also part of the New Visions of the Portuguese Cinema at the Portuguese Cinematheque in 2017. His first fiction short film ‘Terceiro Turno (Skin River)’ premiered in 2021 at Curtas Vila do Conde IFF in the National Competition and it won the award for Best Director. It also made its international premiere at Cairo Film Festival 2021. Has two new short films to release, 'Cul-de-sac' and 'Takvog Te Volim', co-productions between Croatia and Portugal. Right now, he's developing a new short film together with Dornaz Hajiha, part of Factory and will premiere at the Cannes Film Festival 2023. Also, he's preparing a feature film in Berlin, 'Purple Milkweed', together with Christian Tranberg, and finishing writing his first solo feature film 'The Robbery'. Will soon release his first photobook 'Running Away Into You' by the publisher Lebop. At the moment, he divides his time between Copenhagen, Zagreb, Berlin and Portugal. Vanja is a Croatian director with a BFA in Film and Television at Savannah College of Art and Design (USA). He directed several short films: Insomniac (2002, Cannes Film Festival/ Director's Fortnight), Wayking (2003), Carver is Dead (2012, Zagreb Film Festival) and Lora Wears Black (2019, Zagreb Film Festival). Vanja is experienced in directing TV commercials for leading brands such as T-Mobile, Vodafone, as well as for international clients such as Sony Asia Pacific. He participated in Berlinale Talent Campus and Sarajevo Talent Campus. He is developing his first feature film, Blok 62 (Ekran+, Connecting Cottbus).
Mário Macedo
Exotic Words Drifted
Fiction expérimentale | 4k | couleur | 15:0 | Portugal | 2023
Quote: "While I was watching you, exotic words drifted across the mirror of my mind as summer clouds drift across the sky". Unquote.
Sandro Aguilar (1974) studied film at the ESTC. In 1998 he founded the production company O Som e a Fúria. His films have won awards at festivals such as La Biennale di Venezia, Locarno FF, Gijón, Oberhausen,Vila do Conde, Indielisboa FF and shown in the most relevant festivals worldwide. Two times nominated for the EFA – Best european short film. Retrospectives of his work have been programmed at Rotterdam IFF, BAFICI, New York Film Festival, Arsenal-Berlin and Oberhausen FF.
Michael Macgarry
Excuse Me, While I Disappear
Fiction | hdv | couleur | 19:10 | Afrique du sud, Angola | 2015
The film was shot on location in Kilamba Kiaxi, a new underpopulated city outside Luanda, Angola built by Chinese construction company CITIC and financed by Hong Kong-based China International Fund. The film follows a young municipal worker who lives by night in the old city centre of Luanda and works by day as a groundskeeper at the new city of Kilamba Kiaxi far away.
Michael MacGarry is a multi-award winning visual artist and filmmaker, having exhibited internationally for ten years including TATE Modern, Guggenheim Bilbao, 19th VideoBrasil, 62nd Short Film Festival Oberhausen, International Film Festival Rotterdam and Les Rencontres Internationales. He holds an MFA from the University of the Witwatersrand (2004). MacGarry has been researching narratives and histories of socio-economics, politics, forms and objects within the context of contemporary Africa for over a decade. Frequently focused on marking key registers of modernism – MacGarry creates sculptures, films, installations and photographs which look at the contextual specifics of things and their place; how they are simultaneously distributed both as ideas and as objects in the world. His sculptural work is formed through processes of grafting and mutation, to produce fictional hybrids principally designed to question systemic paradigms: sovereign nationality; logics of making and meaning; power relations; notions of value, equity and progress as well as the relationship between industrial technology and African resources. In his filmmaking and photographic work these macro concerns often take the form of micro narratives, personal memory and subtle identity politics in spaces where contemporary life is in a state of invention and flux.
Michael Macgarry, -
Sea of Ash
Fiction | hdv | couleur | 11:57 | Afrique du sud, Italie | 2015
LOGLINE A poetic re-imagining of Death in Venice, featuring a West African immigrant to Italy who embarks on a journey from the Alpine mountains to the seaside and ultimately, on a doomed voyage home. SYNOPSIS The form of the film is one of a fable, that grafts Thomas Mann’s 1925 novella, Death in Venice, to the contemporary issue of African refugees and immigrants in Italy. The film takes Mann’s book as a nexus point and expands upon a number of themes inherent in it. In Sea of Ash, Mann’s character Tadzio is an immigrant to Italy from West Africa (Senegal) who has survived the treacherous and often fatal journey by sea. While the lead character of the original – von Aschenbach – is embodied in the unseen filmmaker himself. The narrative of the film follows Tadzio on a short journey from the remarkable Brion Cemetery at San Vito in the mountains of Northern Italy to the coastal area of the Venetian lagoon. On Lido Island he visits the famous Hotel dés Bains as featured in Luchino Visconti’s 1971 film version of Death in Venice. The film concludes on the dés Baines beach, with Tadzio embarking on a doomed attempt to return home.
Michael MacGarry is a visual artist and filmmaker based in Johannesburg, South Africa. He holds a Masters Degree in Fine Art from the University of the Witwatersrand. MacGarry is a fellow of the Gordon Institute of Performing and Creative Arts (GIPCA) at the University of Cape Town and recipient of the Standard Bank Young Artist Award 2010 (Visual Art). As a filmmaker he has written and directed five narrative short films, and five feature-length video artworks, and is a recipient of an El Ray Award - Excellence in Narrative Short Filmmaking, Barcelona Film Festival 2015 as well as a nominee for the Huysmans Young African Filmmaker Award 2015. As a visual artist Michael has exhibited internationally for more than ten years including TATE Modern, Guggenheim Bilbao, Kiasma Museum - and has published four monographs on his work.
Gwen Macgregor
3 months, Toronto/New York
Création numérique | dv | couleur | 1:0 | Canada | 2006
"3 Months New York/Toronto" est la première oeuvre d'une série en cours qui utilise l'information GPS (Global Positioning System). Durant trois mois passés à New York et à Toronto, Gwen MacGregor a enregistré tous ses déplacements à l'aide d'un appareil GPS. On peut voir l'accumulation de trois mois de déplacements à New York (à gauche de l'écran) et à Toronto (à droite). Les lieux où l'artiste s'est rendue chaque jour font l'objet de dessins, puis ils s'effacent pour permettre en quelque sorte à chaque jour d'être considéré dans son unité avant de faire partie d'une accumulation. La strucure d'une telle accumulation, avec ses répétitions et ses changements au quotidien, est déterminée par les mouvements de l'artiste, eux-mêmes dictés par les rues des villes. Résultat de cette démarche, la vidéo condense trois mois d'activité à New York et à Toronto en trois minutes d'animation.
Gwen MacGregor, artiste établie à Toronto, évolue dans le domaine de la vidéo et de l'installation. Son travail reflète une observation précise du temps, dont l'écoulement fait naître de petits drames ou assombrit des situations familières. En 1998, son travail a été l'objet d'une exposition en solo à la Southern Alberta Art Gallery, puis en 2001 il a été présenté à travers la série 'Present Tense Project' à la Art Gallery of Ontario à Toronto. Gwen MacGregor a également pris part à de nombreuses expositions de groupe au Canada, à Mexico City, Londres, Prague, Venise, Shangai et Los Angeles. En 2003, elle a reçu le prix 'Friends of the Visual Arts' à Toronto, et l'année suivante, le prix 'Canada Council New York Studio'. Gwen MacGregor est représentée par Jessica Bradley Art et Projets à Toronto.